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2023

Design Intervention

Psych is an app app designed exclusively for teenage mental health, a compassionate companion for navigating the complexities of adolescent life. We believe in empowering teenagers to take control of their mental well-being, offering support, understanding, and resources whenever and wherever they need it.

Project Overview

About

This a project which is very dear to me as I was introduced to mental health as an issue very late. Also when I went to college some of my friends were suffering from mental illnesses at that time and due to lack of knowledge I was not able to help them or provide them support in any way.

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Personal Motivation

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My Idea revolves around the awareness of Mental health amongst teenagers so that they can be aware of the mental health issues at an early age.

Ideation

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Did secondary research to understand the current state of mental health globally and in India.

To Understand why Teenagers need help

To analyze the data to understand the gap in the treatment for mental health issues

To understand if there are any existing interventions by the government or schools to tackle the problem of mental health issues amongst teenagers.

to find out if any of the existing schemes or policies have become successful.

Going down the rabbit hole

Initial Inquiry: Understanding the Context

Stigma to access Mental health

Academic pressure, competitive exams, and expectations for high achievement contribute to stress and anxiety among Indian teenagers. In a survey conducted by the National Sample Survey Office (NSSO) in 2017-18, it was found that approximately 10% of adolescents reported experiencing severe stress.

Limited Access to Mental Health Services

Mental health resources and services are often inadequate, particularly in rural areas of India. The treatment gap for mental health issues in the country remains substantial, with a significant proportion of teenagers lacking access to appropriate care.

Suicide Rates

India has witnessed a high prevalence of suicide among teenagers, although it's important to note that suicide is a complex issue influenced by various factors. According to the National Crime Records Bureau (NCRB) data for 2019, suicide was the leading cause of death among individuals aged 15 to 39 years in India, with a significant proportion being teenagers.

Prevalence of mental health issues

According to a study conducted by NIMHANS in 2019, it was estimated that nearly 7.3% of Indian adolescents aged 13 to 17 years had significant mental health concerns. This included conditions like depression, anxiety disorders, and attention-deficit/hyperactivity disorder (ADHD).

THE

NUMBERS

INCREASE RATE

60%

High number of teen girls are experiencing sadness, with 57% of girls saying they feel persistently sad or hopeless, a 60% increase over the last decade.

Only 10 Percent teenagers from 50 million affected have sought support

10%

SOUGHT SUPPORT

Out of the sample size almost 80% have unconsciously selected at least one symptom of mental illness.

USER BASE

80%

Out of the sample size almost 70% teenagers said that they got know about mental health through social media .

70%

SOURCE OF INFORMATION

Final inferences for design solution

Identification of mental illnesses is a big problem amongst teenagers because there knowledge is limited and they are not able to identify if they are having symptoms of mental illnesses or not

Identification

Teenagers are hesitant to seek help because of the factors like judgement, lack of identification

Hesitant to seek help.

Teenagers find it easy to talk to someone who is of their age or is in same scenario. rather than parents or counsellors.

Talking about things

Problem Statement

Teenagers in India are failing to identify or acknowledge their symptoms of mental illness and are exhibiting hesitancy in seeking professional help.

Direction for Design Solution

Since teenagers find it easier to open up to someone who is their age or is closer to their age so We can have a buddy system where college going students can be trained to help teenagers with their mental health issues and guide them through tough time helping in an early intervention.

Proposed design solution is an app which would help in identification and acknowledgement of mental illness symptoms and illnesses. It'll also help teenagers communicate with other teenagers who are going through same things.

Proposed Design Solution

Ideation and definition

Way Forward

Concept

To build an app where teenagers can communicate with each others who are suffering from same things. where teenagers can find out about their mental health and see if they are suffering from any symptoms of mental illness or not.

Idea

Idea is to use a buddy system where college student can be trained to talk to teenagers via app and listen to their problem and guide them through their tough time

Vision

Our vision is to create a mental health app that empowers individuals to prioritize their well-being, gain self-awareness, and access personalized support anytime, anywhere.

Mission

Mission is provide teenage with basic mental health services and help them acknowledge and identify symptoms so that process of healing initiates.

Creating Visual Identity

Young and Modern 

I have chosen Purple as the main brand color because of its symbolization of compassion and uplifting nature. also it is used for ADHD awareness,

MontSerrat

Upper Case - ABCDEFGHIJKLMNOPQRSTUVWXYZ 

Lower Case - abcdefghijklmnopqrstuvwxyz

Numerics - 1234567890

Extra Light, Light, Regular, Medium, Bold, Extra Bold, Black.

I have tried to keep the logo minimalistic and straightforward. Logo represents the word Psych traditionally meaning to analyze but also used as a slang by teenagers. Purple form with a dot underneath resembles an icon which symbolizes well being thus furthering our aim of well being with modern design.

Setting the

mood for app

High fidelity screens/ User journey

Onboarding

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The welcome screens give the user a little information about the App and asks them some questions about how they feel to provide them with personalized experiences. 

Welcome screen giving a glimpse of the app and what can be done in the app.

In the process of onboarding the user gets asked a few questions in order to know about the mental wellness of them and create a personalized experience. 

After answering the question user will get to the home screen immediately. Where user can access the almost every feature of the application

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HomeScreen

The homepage is kept short and clean with easy navigation to categories and points of interest with features like self-check and Daily check in and also a panic button and journaling features.

Daily check is a feature with asks the user about their mood daily to track their mood

Daily Check-in

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Journal can be opened from either the journal button on bottom navigation or the floating button to enter a new entry

Journal

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community contains the explore and already joined communities can be accessed from the home page or bottom navigation.

Community

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The buddy system which will be provided by us can be opened from the card option on home screen if you haven't found a buddy yet.

Buddy System

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A user can take some basic tests and get to know about their mental wellness and whether they should seek Professional help.

Self-Check

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Emergency button is available on home screen it is a floating button which can be used in emergency

Panic State

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Dedicated to empowering adolescents by providing a compassionate and accessible platform for mental well-being support and resources.

Fostering

Concluding

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